﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ZyGames.DZPocker.Model
{
	/// <summary>
	/// 玩家在当前局座位的一个状态
	/// </summary>
	public enum PositionPlayState
	{
		[Description("None")]
		None = 0,
		/// <summary>
		/// 正常加注
		/// </summary>
		[Description("加注")]
		Add,
		[Description("全压")]
		AllIn,
		/// <summary>
		/// 弃牌
		/// </summary>
		[Description("弃牌")]
		Fold,
		/// <summary>
		/// 看牌
		/// </summary>
		[Description("看牌")]
		Look,
		/// <summary>
		/// 跟注
		/// </summary>
		[Description("跟注")]
		Follow,
		/// <summary>
		/// 显示保险
		/// </summary>
		[Description("显示保险")]
		ShowInsurance,
		/// <summary>
		/// 正在游戏中
		/// </summary>
		[Description("游戏中")]
		Play,
		[Description("小盲")]
		SmallBind,
		[Description("大盲")]
		BigBind,
		[Description("枪口")]
		Muzzle,
	}


}
